Doer
Well-Known Member
ah HA...tip of my tongue. Thanks. What he said.anemometer
ah HA...tip of my tongue. Thanks. What he said.anemometer
All are welcome to help. I love this diagram, thanks. I am sure you have thought about it. I didn't come in here to compete, I live here.This is a simulation of a 6' long 4" profile, 1.3" tall with 20mph wind across one long even 360W heat source (60% of 600W). The view doesn't fit the whole 6' bar, but it shows what I mean about temperature distribution.
View attachment 3369002
Honestly, if that's the temperature of the red part, it shouldn't be too much of an issue, although it is something to keep in consideration.
This is all I was trying to say. Sorry for trying to help. It's not like I haven't thought about designing exactly what you're thinking of.
Well, you are in the ballpark at around 1760 LFM. Can you see what happens when you double that speed? I am thinking about dissipating 540w.This is a simulation of a 6' long 4" profile, 1.3" tall with 20mph wind across one long even 360W heat source (60% of 600W). The view doesn't fit the whole 6' bar, but it shows what I mean about temperature distribution.
View attachment 3369002
Honestly, if that's the temperature of the red part, it shouldn't be too much of an issue, although it is something to keep in consideration.
This is all I was trying to say. Sorry for trying to help. It's not like I haven't thought about designing exactly what you're thinking of.
It's amongst others used to create photorealistic impressions of architectural lighting (down to the photon count if needed). I honestly don't understand more than half of its capabilities because I don't need/use them, but using different planes at different heights representing the canopy could give some insight in hotspots and uniformity. Would also show the effect of using reflective walls nicely. That's not something I can slap together in a few minutes and if I put time in that it will be for something useful and positive. Surely there are cheap or even free raytracers that can do the same thing. May not be as realistic but good enough to experiment with different light source density and height (and angles... ideally all cobs in Doer's module would be able to tilt and rotate individually, or at least the cobs that end up along the edges.). Perhaps, using semi-transparent cones in sketchup one could do something similar...Eta: I'd love to see what this software is and what its capable of regardless though. New things are always fun.
Eta: since a know tone isn't communicated properly through text I just want to clarify. This is genuine interest. Im not trying to be snarky.
So, it cools off a bit at the end, downwind? That can be exploited.This is a simulation of a 6' long 4" profile, 1.3" tall with 20mph wind across one long even 360W heat source (60% of 600W). The view doesn't fit the whole 6' bar, but it shows what I mean about temperature distribution.
View attachment 3369002
Honestly, if that's the temperature of the red part, it shouldn't be too much of an issue, although it is something to keep in consideration.
This is all I was trying to say. Sorry for trying to help. It's not like I haven't thought about designing exactly what you're thinking of.
Dude! Draw us a photon. Please please@!!It's amongst others used to create photorealistic impressions of architectural lighting (down to the photon count if needed). I honestly don't understand more than half of its capabilities because I don't need/use them, but using different planes at different heights representing the canopy could give some insight in hotspots and uniformity. Would also show the effect of using reflective walls nicely. That's not something I can slap together in a few minutes and if I put time in that it will be for something useful and positive. Surely there are cheap or even free raytracers that can do the same thing. May not be as realistic but good enough to experiment with different light source density and height (and angles... ideally all cobs in Doer's module would be able to tilt and rotate individually, or at least the cobs that end up along the edges.). Perhaps, using semi-transparent cones in sketchup one could do something similar...
Not sure I can zoom in far enough to draw 'a' photon The more photons on a given location, the lighter the pixel(s) representing that location becomes. It doesn't draw individual photons, but it does calculate and simulate them realistically.Dude! Draw us a photon. Please please@!!
What did you use to make those pictures.Not sure I can zoom in far enough to draw 'a' photon The more photons on a given location, the lighter the pixel(s) representing that location becomes. It doesn't draw individual photons, but it does calculate and simulate them realistically.
Even if I would put something pretty together today it would take my computer even longer to finish. I guess I've said too much to not back it up so... so just a quick example, not based on realistic specs, scale is not realistic and no volumetric lighting so you don't see the light, but the lit surface (doh...).
I run it on an beast not in my network so some pics (photos..)
View attachment 3369161without light calc
15x900lumen 3000K spots (not led, these probably have more falloff, I'd need more input for realistic results)
View attachment 3369160
15x90000lumen HPS
View attachment 3369162
Again, illuminating non-existing material, not meant to be a realistic representation of intensity or anything. That second image however does give an idea of what I was referring to earlier about using it to create a uniform spread.
The problem I see with running three tubes like this is getting even airflow through all three tubes without bogging down the fan with excessive 90* turns. You don't want one tube running hotter than the others, as that's bad for distribution(temperature droop).Not sure I can zoom in far enough to draw 'a' photon The more photons on a given location, the lighter the pixel(s) representing that location becomes. It doesn't draw individual photons, but it does calculate and simulate them realistically.
Even if I would put something pretty together today it would take my computer even longer to finish. I guess I've said too much to not back it up so... so just a quick example, not based on realistic specs, scale is not realistic and no volumetric lighting so you don't see the light, but the lit surface (doh...).
I run it on an beast not in my network so some pics (photos..)
View attachment 3369161without light calc
15x900lumen 3000K spots (not led, these probably have more falloff, I'd need more input for realistic results)
View attachment 3369160
15x90000lumen HPS
View attachment 3369162
Again, illuminating non-existing material, not meant to be a realistic representation of intensity or anything. That second image however does give an idea of what I was referring to earlier about using it to create a uniform spread.
That is so cool. It is like seeing my dream. Amazing.Not sure I can zoom in far enough to draw 'a' photon The more photons on a given location, the lighter the pixel(s) representing that location becomes. It doesn't draw individual photons, but it does calculate and simulate them realistically.
Even if I would put something pretty together today it would take my computer even longer to finish. I guess I've said too much to not back it up so... so just a quick example, not based on realistic specs, scale is not realistic and no volumetric lighting so you don't see the light, but the lit surface (doh...).
I run it on an beast not in my network so some pics (photos..)
View attachment 3369161without light calc
15x900lumen 3000K spots (not led, these probably have more falloff, I'd need more input for realistic results)
View attachment 3369160
15x90000lumen HPS
View attachment 3369162
Again, illuminating non-existing material, not meant to be a realistic representation of intensity or anything. That second image however does give an idea of what I was referring to earlier about using it to create a uniform spread.
Oh, it has to have a fail safe. No flow, no go. I made one for my water light. It takes a couple of interacting relays and a sensor. You have think about what if the fan is turning but something is blocking the air.Here's 6 feet of the 5.886" profile at 10 and 20mph with 1 big even 360W heat source.
View attachment 3369237
View attachment 3369238
Not too bad if you can actually keep that speed. Of course if the fan goes out, it's going to be a wreck. That's part of the reason I have larger heat sinks than I really need. Obviously it's not going to be perfectly spread like this too. The temperature of the base closest to the cobs will have higher temperature than the outsides, obviously.
(all this is assuming ambient temperature of 25C)
I was just thinking one fan per light bar. And I see the point now of just recirculating room air, no bulky ducts, so not a cool tube after all.The problem I see with running three tubes like this is getting even airflow through all three tubes without bogging down the fan with excessive 90* turns. You don't want one tube running hotter than the others, as that's bad for distribution(temperature droop).
2 tubes and one fan would work fine. Three tubes and one fan might be problematic. Are you planning on using a vortex fan to suck air through these? Or are you just using the computer fans to move the air?