thewanderingjack
Well-Known Member
SO I hear a lot about how expansive and interactive and etc etc Skyrim is, I've pleayed, yeah, it's neat...
But for my money, Divinity: Original Sin is more interesting in a lot of ways... denser maybe, if you will... and the comedy... and some interesting other small things... like the stealth system. The decision making system... even in single player your NPC partner gets to vote, and disagreements are settlde with rock papers scissors... the map isn't premarked with where you need to go, both allowing you and forcing you to explore more, talk to more people, almost all of which have a lot more to say (and a lot more different things to say).
To me the much touted randomly generated quest system in Skyrim is flawed by being formulaic... very simple.. like Go to (BLANK) talk to (BLANK) who tells you to go to (BLANK) and get him (BLANK) .
Not factoring the graphics, which one would you recommend if you had to chose one?
But for my money, Divinity: Original Sin is more interesting in a lot of ways... denser maybe, if you will... and the comedy... and some interesting other small things... like the stealth system. The decision making system... even in single player your NPC partner gets to vote, and disagreements are settlde with rock papers scissors... the map isn't premarked with where you need to go, both allowing you and forcing you to explore more, talk to more people, almost all of which have a lot more to say (and a lot more different things to say).
To me the much touted randomly generated quest system in Skyrim is flawed by being formulaic... very simple.. like Go to (BLANK) talk to (BLANK) who tells you to go to (BLANK) and get him (BLANK) .
Not factoring the graphics, which one would you recommend if you had to chose one?